In the wake of a vision of world peace thanks to Pokémon Go, there's no question that the creature-catching series is about as mainstream video games in existence. The iconic Pikachu is every bit as famous as Mickey Mouse, if not more so. The persistent pandemonium around trading card values ensures near-daily Pokemon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games go viral annually.
However despite that ubiquity and fame, some Pokémon games that are totally overlooked. These are titles that didn't get their fair shake, or were buried under the hype of the mainline series. They're Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they ever got sequels or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Chill Precursor
An excessive number of Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a companion. Sure, there are small features like these in modern games—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its launch said Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a farm where your Mii avatars—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley sparked the enduring trend of cozy games. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Most people never realized that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to broadcasting the game continuously. The individual who operates the channel states that, after almost twenty years of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Board Game Lost
Are you aware that Pokémon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.
All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was plagued with server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.
Given numerous mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly despite argu